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Weird
Worlds Windows Demo: 17.5MB
The
DEMO is a fully playable 10 year "pirate mission" with
the pirate corvette and the small starmap.
The full
version of Weird Worlds: Return to Infinite Space adds: 5 more
alien races, 14 more starship types, science and military
missions, medium and large starmaps with more stars to explore,
user-made mod support, more special events AND a robust battle
simulator that is like a game in and of itself!
This is
an executable file.
Download
Weird
Worlds Mac OSX Demo: 17MB
The
DEMO is a fully playable 10 year "pirate mission" with
the pirate corvette and the small starmap.
The full
version of Weird Worlds: Return to Infinite Space adds: 5 more
alien races, 14 more starship types, science and military
missions, medium and large starmaps with more stars to explore,
user-made mod support, more special events AND a robust battle
simulator that is like a game in and of itself!
This is a
.zip file.
Download
Weird
Worlds' Soundtrack (MP3 Files): NEW!
The Weird Worlds soundtrack features twelve minutes of music that will
take you on an astral journey from here to Sector Prime and back. It includes over
twenty tracks, many of which are cuts that were not featured in the final game and are now
available for your listening pleasure for the first time ever!
| 44100Hz
stereo - 128Kbps |
10.7MB |
Download
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| 44100Hz
stereo - 486Kbps |
20.3MB |
Download
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The Mantle of Babulon
(MP3 File): 1384KB
Courtesy of Arren Frank who recently
composed and arranged The Mantle of Babulon, a moody and mysterious music
track based on one of the legendary artifacts found in Weird Worlds: Return
to Infinite Space. Add this to your soundtrack music playlist and
it will fit right in. Nice stuff, Arren.
Arren is a multi-instrumentalist, composer, writer, game development QA
tester and, of course, gamer from Zubenelgenubi-III who aspires to a) create
games one day and to b) raise blue mutants for show purposes, whatever they
are.
Download
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Weird
Worlds Patch v1.22:
This patch upgrades
the retail version of Weird Worlds: Return to Infinite Space to version 1.22. Simply run the executable and enter the location
of your previous Weird Worlds installation to decompress the new files.
Changes in Version 1.22
-----------------------
PC Version patch:
- new: Added a new sound to Primordius fighters
launching
- fix: Mods load default game
highscores/settings when first run
- fix: Extra space in soundfx.ini
Mac
Version patch:
- new: Added a new sound to Primordius fighters
launching
- fix: Mods load default game highscores/settings
when first run
- fix: Extra space in soundfx.ini
- fix: Horloge of Primordius displays wrong star
name
- new: another "main quest" with a new race added
- new: randomize Tan Ru speech
- new: tweaked alien fleet settings
- new: a new Urluquai ship
- new: cleaner mission selection buttons
- new: better
nebula/starfield background
- new: prettier missile trails
- new: fanfare when Kawangi destroyed in combat
- new: big throbbing indicator when passing time
- new: command line option to skip
launcher (-skiplauncher)
- new: command line option to enable debug
messages (-verbose)
- new: command line option to select OpenAL audio driver
(-audiodriver)
- fix: passing time is dangerous (doesn't stop on
some popups)
- fix: hire button makes no sound
- fix: Kawangi destroy Glory, game ends before we see it blow up
- fix:
non-stardrive fighters slow down flotilla
- fix: hit space on "incoming aliens", cause a crash
- fix: radar screen inits twice on "incoming aliens"
- fix: enemies "escape" too quickly when disabled by long range fire
- fix: weaponless enemies don't always flee
- fix: fighters stop to fire at cap ships, very dangerous!
- fix: quit popup should toggle when hit ESC again
- fix: cloak/decloak button doesn't update on hotkey
- fix: ESCing out of F1 screen or timer breaks
Engage
- fix: Esmerelda spelled inconsistently
- fix: combat sim doesn't end on quit if paused
- fix: can use Klak beacon as payment and cancel with no penalty
- fix: ships leap forward in intro combat
- fix: gong attacks own ship if enemy is burning
- fix: gong a spacehulk, can see it heal in top right screen
- fix: unfriendly to multi-tasking (uses 100% CPU)
- fix: sitting on collapser when it goes off breaks interface
- fix: should wait when killed by collapser, until effect is done
- fix: after getting damocles, can't mirror into system
- fix: can swap out a structural system (just not
"uninstall")
- fix: low-resolution scrolling cargo window gets stuck
- fix: can get stuck at a black hole by using an
item-giving device
- fix: slow ships being dragged in formation
MOD-related changes:
- new: reintroduce strings.ini (no more hardcoded strings)
- new: introduce numbers.ini to modify global numbers
- new: allow modifying GUI colors (tacked on
strings.ini)
- new: allow pushing game time limit further by quest command
(ADDT)
- new: way to set explosion/burn effects and sounds per hull
- new: allow changing fighter launch sound (SOND in system
ini)
- new: increase max number of weapon stages?
- new: increase max number of planet types!!!
- new: increase max number of quests!!!!
- new: charge-up effects (see nova cannon in
"superpirate")
- new: make it possible to create new alien fleets while
ingame?
- new: a way to make fighterbays launch "squads"
- new: can prevent a star type from being
random-generated (FLAG nogen)
- new: alternative x y a speeds for weapon stages with randomizing
- new: define planet name in quest, or use typename if set to
"norename"
- new: remove installed systems in quest
(REMI/REMA commands)
- new: remove player/ally ships (REMS command). handle with extreme caution!
- fix: if no "FLAG mainquest" quests the game will crash.
- fix: crash on guided missiles targeting other missiles
- fix: hangs if not enough random races (should be more gentle!)
- fix: TPOS quest command fails badly if not on first page
- fix: slow-firing fighter bays wait too long before first launch
- fix: guns the same way.. should start combat in "ready" state?
- fix: saboteur doesn't work in popup quests
- fix: large maps hang if not enough random items (untested)
- fix: can't remove passengers with REMV command (untested)
Changes in Version 1.2
----------------------
- new: another "main quest" with a new race added
- new: randomize Tan Ru speech
- new: tweaked alien fleet settings
- new: a new Urluquai ship
- new: cleaner mission selection buttons
- new: better nebula/starfield background
- new: prettier missile trails
- new: fanfare when Kawangi destroyed in combat
- new: big throbbing indicator when passing time
- new: command line option to skip launcher
(-skiplauncher)
- new: command line option to enable debug messages (-verbose)
- new: command line option to select OpenAL audio driver
(-audiodriver)
- fix: passing time is dangerous (doesn't stop on some
popups)
- fix: hire button makes no sound
- fix: Kawangi destroy Glory, game ends before we see it blow up
- fix: non-stardrive fighters slow down flotilla
- fix: hit space on "incoming aliens", cause a crash
- fix: radar screen inits twice on "incoming aliens"
- fix: enemies "escape" too quickly when disabled by long range fire
- fix: weaponless enemies don't always flee
- fix: fighters stop to fire at cap ships, very dangerous!
- fix: quit popup should toggle when hit ESC again
- fix: cloak/decloak button doesn't update on hotkey
- fix: ESCing out of F1 screen or timer breaks Engage
- fix: Esmerelda spelled inconsistently
- fix: combat sim doesn't end on quit if paused
- fix: can use Klak beacon as payment and cancel with no penalty
- fix: ships leap forward in intro combat
- fix: gong attacks own ship if enemy is burning
- fix: gong a spacehulk, can see it heal in top right screen
- fix: unfriendly to multi-tasking (uses 100% CPU)
- fix: sitting on collapser when it goes off breaks interface
- fix: should wait when killed by collapser, until effect is done
- fix: after getting damocles, can't mirror into system
- fix: can swap out a structural system (just not "uninstall")
- fix: low-resolution scrolling cargo window gets stuck
- fix: can get stuck at a black hole by using an item-giving device
- fix: slow ships being dragged in formation
MOD-related changes:
- new: reintroduce strings.ini (no more hardcoded strings)
- new: introduce numbers.ini to modify global numbers
- new: allow modifying GUI colors (tacked on
strings.ini)
- new: allow pushing game time limit further by quest command
(ADDT)
- new: way to set explosion/burn effects and sounds per hull
- new: allow changing fighter launch sound (SOND in system
ini)
- new: increase max number of weapon stages?
- new: increase max number of planet types!!!
- new: increase max number of quests!!!!
- new: charge-up effects (see nova cannon in
"superpirate")
- new: make it possible to create new alien fleets while
ingame?
- new: a way to make fighterbays launch "squads"
- new: can prevent a star type from being random-generated (FLAG
nogen)
- new: alternative x y a speeds for weapon stages with randomizing
- new: define planet name in quest, or use typename if set to
"norename"
- new: remove installed systems in quest (REMI/REMA commands)
- new: remove player/ally ships (REMS command). handle with extreme caution!
- fix: if no "FLAG mainquest" quests the game will crash.
- fix: crash on guided missiles targeting other missiles
- fix: hangs if not enough random races (should be more gentle!)
- fix: TPOS quest command fails badly if not on first page
- fix: slow-firing fighter bays wait too long before first launch
- fix: guns the same way.. should start combat in "ready" state?
- fix: saboteur doesn't work in popup quests
- fix: large maps hang if not enough random items (untested)
- fix: can't remove passengers with REMV command (untested)
For information about modding Weird Worlds, including the v1.2 changes,
visit The Modmaker's Guide to the Galaxy website at
http://www.digital-eel.com/modguide/
Changes in Version 1.11
----------------------
- fix: damaged item removed by autoinstall, causing a damaged empty slot
- fix: crash on pressing number keys to select Farseeker on
starmap
- fix: triangles around fighters in intro fight
- fix: fighters get killed when they stop to turn?
- fix: if auto-popup planets is turned off, don't get ambassadors?
- MOD fix: captured player ships become dormant when killed
Changes in Version 1.1
----------------------
-
new: scoring based on nebula/difficulty levels
-
new: show nova radius if you have extent calculator
-
new: enemies flee if no guns
-
new: prettier combat reticles
-
new: command-line options -w, -h, -window,
-fullscreen, -nosound, -game
-
new: added options to turn off briefing, enemy dodging and planet
re-opening
-
new for MODs: flexible
dead/ asleep/ board/ capture flags on hulls (for mods)
-
new for MODs: allow more fleets per race (added A-F)
-
new for MODs: increased max star types/classes to 64
-
new for MODs: increased max names per star/planet class to 32
-
new for MODs: increased max ships per race to 16
-
fix: OpenAL interfaces directsound3d; plain directsound is more reliable.
-
fix: (fully known) muktian fleet not destroyed by
kawangi?
-
fix: F1 screen pauses combat, stays paused? (if F1 pressed twice)
-
fix: blackhole reverse flush makes no sound
-
fix: can try to ram a fighter
-
fix: combat screen shows date but not days left?
-
fix: view klakar homeworld with tutorial on, gives a trade
tut.
-
fix: Quicksilver sea has a typo
-
fix: gets "damaged" tutorial when a ship is destroyed in combat
-
fix: can sell klakar beacon at
homeworlds?
-
fix: got two vacuum collapsers (one in Klakar hold)
-
fix: can engage with a held item
-
fix: when escaping/turning around, ship drives forward first
-
fix: can set formation point on top of the lead ship
-
fix: formation leader dodges followers!
-
fix: can set ship A to escort ship B which escorts ship A -> bad!
-
fix: when ramming, sometimes tries to evade ships *behind* target
-
fix: trying to mirror to a radar blip that's been unknowingly destroyed
-
fix: default formation too tight (auto-evasion problems)
-
fix: carrier-fighters should always look for a new enemy when done
-
fix: "sticky" collision avoidance prevents turning away from avd ship
-
fix: collision avoidance when rear-ending another ship should stop
-
fix: parked ships dodging incoming others don't actually move!
-
fix: spacing in Black Hole exploration window
-
fix: retreating the lead ship of a formation should retreat all of them
-
fix: mercenary music stays on sometimes
-
fix: gunless muktian corvette vs. tan ru demolisher -> AI deadlock
-
fix: possible to get infinite score by milking carriers
-
fix: lifeforms on frozen planets
-
fix: can wish for various structural items
-
MOD fix: mod banners don't fall back to default folder
-
MOD fix: weird stuff when terran isn't listed first in game.ini
-
MOD fix: can't change name of Trade Emporium
-
MOD fix: shootable non-colliding projectile hits ships?
-
MOD fix: error messages should go to stderr, not stdout
Windows
Download Mac
Download coming soon!
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